3D Video
Innovation Reports - 25/09/2009
TV & Cinema: Rollout Conditions & Scenarios
Currently attracting a great deal of attention, 3D video is a market that is emerging as a driving force behind innovation and growth for TV and film industry players. This report provides a complete inventory of the current state of the market presenting technical solutions, trials that are underway and pioneer commercial developments. It also offers 3D rollout scenarios up to 2015.
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Language |
Support |
Nbr of page |
Price |
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| M93709 |  | PDF | 68 |
3500 euros excl. VAT |  |
| M93709 |  | paper | 68 |
2900 euros excl. VAT |  |
| M93709 |  | PDF | 71 |
3500 euros excl. VAT |  |
| M93709 |  | paper | 71 |
2900 euros excl. VAT |  |
1. EXECUTIVE SUMMARY
2. 3D FORMATS 2.1. Description of 3D 2.2. Picture formats 2.2.1. Colour coding 2.2.2. Spatial coding 2.2.3. Time coding 2.2.4. 2D + metadata 2.3. Screen formats 2.3.1. Stereoscopic technology 2.3.2. Autostereoscopic technology
3. 3D DEPLOYEMENTs 3.1. Cinema 3.1.1. Base of 3D cinemas around the world Global base of 3D cinemas doubled in 2008 RealD: leader in 3D cinema screens More than 15,000 3D screens in 2015 3.1.2. 3D films: production booming Role played by animation and Hollywood Case study: IMAX Alternative 3D content in cinemas Case study: 3D advertising in cinemas in the United States 3.2. Television Pioneer 3D TV initiatives Case study: 3D TV advertising in the US Case study: 3D DVD/Blu-Ray market 3.3. Video games 3.4. Digital signage
4. 3D TECHNICAL CHAIN 4.1. Production Need for hardware adaptation Changes to shooting conditions 4.2. Post-production More images to process 3Ds love of special effects 4.3. Distribution 4.3.1. Cinema Equipment: digital cinema standards Decreased costs for distributors 4.3.2. Television More bandwidth: picture quality vs. compression 3D channel: network capacity and occupancy rate 4.4. Devices and consumption 4.4.1. At home: TV games, PC 4.4.2. Cinema: new equipment needs
5. PLAYERS ALONG THE DISTRIBUTION CHAIN 5.1. Content Production A new market for which content? Necessary partnerships? Standlone distribution 2D programme based on 3D images? Lack of standards 5.2. Packaging 5.2.1. TV operators positioning TV channels and networks Pay-TV platform operators Case study: BSkyB 5.2.2. What format for 3D TV services? 5.3. Consumer electronics manufacturers 5.3.1. Players along the technical chain Need to reuse HD infrastructure Lever effect of HD infrastructure 5.3.2. 3D viewing equipment Resolving screen-related issues Questions surrounding 3D glasses 5.3.3. Device manufacturers Benefitting from an equipment replacement market Winning the battle for the living room 5.4. Networks 5.4.1. Capacity needed Satellite: becoming a prime source of 3D TV delivery Cable: working not to be outdone by satellite IP: 3D, a way to amortise investments in optical fibre? Case study: Orange 3D on the open Internet? Case study: YouTube 5.4.2. 3D: a mobile market? 5.5. Cinema operators 5.5.1. 3D: reviving distribution 5.5.2. But 3D has a cost
6. 3D: ROLLOUT SCENARIOS 6.1. Decisive factors Lessons to draw from HDTV 3D TV could benefit from HD developments Factors driving and hampering development Market trends by segment 6.2. 3D video development scenarios Scenario 1: Special event cinema market Scenario 2: 3D TV Scenario 3: Multimedia 3D |
What are the implications of having multiple picture and screen formats? Is a 3D standard needed? Where are we in that area?
What markets are driving 3D video: TV, cinema, video games, Internet?
Is there a market in the short term for 3D video outside of cinemas?
What opportunities are there for players along the video distribution chain: content producers, packagers/aggregators, network operators, device manufacturers?
What is the actual level of 3D video service deployment, outside of trials and announcements?
What are the likely development scenarios for 3D video?
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