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Market & Data Reports - 06/01/2010 Digital Home

Connected TV: Digital Home booster

The digital home, which is incorporating the latest innovations in devices and networks at an ever increasing pace, is now one of the main focal points for all industry players. This report examines the changing shape of this sector and the outlook for the connected devices market, which will be worth 149 billion EUR in 2013.


Reference Language Support Nbr of page Price  
M92409 ukPDF 65 3500 euros excl. VAT order
M92409 ukpaper 65 2900 euros excl. VAT order
M92409ukPDF 66 3500 euros excl. VAT order
M92409ukpaper 66 2900 euros excl. VAT order
   
1. EXECUTIVE SUMMARY
 
2. COMPONENTS OF THE DIGITAL HOME
2.1. Market growth
  2.1.1. World broadband market
  2.1.2. World TV market
  2.1.3. World video game market
  2.1.4. World music market
2.2. The pillars of the digital home
  2.2.1. The Internet and the home network
  • More and more Internet-ready CE devices  
  • Network technologies: unification of the home network
  2.2.2. User interface: uniformity and convergence
  2.2.3. Processing power serving home network applications
2.3. Technical conditions for the development of the digital home
  2.3.1. Interface standardisation
  2.3.2. Consensus on interoperability
  • DLNA: benchmark standard for interoperability
  • Open IPTV Forum
  • SoftAtHome: a proprietary solution
  • UpnP: Universal plug and play, streamlining network creation
  2.3.3. The bandwidth issue 
  2.3.4. Increasingly mature wireless technologies
  • Wi-Fi 8.11n, WiGig Alliance, WHDI
2.4. The device-centric digital home  
  2.4.1. Profile of digital home devices
  • Digital Media Server (DMS),
  • Digital Media Player (DMP)
  • Digital Media Renderer (DMR)
  • Digital Media Controller (DMC)
  • Digital Media Printer (DMPr)
  2.4.2. Device features
2.5. Inner workings of the digital home
  2.5.1. Smartphone: control interface  
  2.5.2. TV: digital home management device
  2.5.3. Smartphone: for accessing content  
  2.5.4. The Internet: for storing content
  2.5.5. Touch-screen tablet: universal remote control  
  2.5.6. Connected STB: digital home control centre
  2.5.7. Multimedia GPS: digital home content control device

3. ORGANISATION & STRATEGIES
3.1. Digital home industry players
3.2. Trends amongst the key players
  3.2.1. CE: increasing interconnection between devices
  3.2.2. Pay-TV providers: fleshing out the offer with OTT content and services
  3.2.3. Video game console makers: integrating services and making the console into a media centre
  3.2.4. Multimedia box manufacturers: box + content combinations
  3.2.5. Computing: promoting the multimedia server
  3.2.6. ISPs: integrating digital home functionalities
  3.2.7. Home automation: integrating multimedia into home networks
  3.2.8. Technical facilitators: imposing a web-oriented OS on devices
3.3. Digital home development scenarios
  3.3.1. Five approaches to the digital home:
  • "Silos" 
  • "Home server"
  • "Store"
  • "Seamless"
  • "Home-in-the-Cloud"
  3.3.2. Key factors that will shape the way the digital home is organized
  • Where to store the content?
  • How to control digital home solutions?
  • TV set or box?
  • Proprietary content?
  • Direct or indirect business models?
  3.3.3. Digital home roadmap
  3.3.4. Key players: strengths and weaknesses
  3.3.5. Impact on the content industry
  3.3.6. Impact on the telecom industry

4. MARKETS, 2009-2013: CONNECTED DEVICE SALES BY PLATFORM

4.1. Methodology
4.2. Europe
  • Connected device sales
  • Connected device market
4.3. USA
  • Connected device sales
  • Connected device market
4.4. Japan
  • Connected device sales
  • Connected device market
• What is the medium-term roadmap for the digital home?
• Interoperability: are international consortia achieving their objectives?
• What innovative applications are taking shape in and around the digital home?
• Which device offers the greatest guarantees for taking hold as the central content delivery component: tablet, TV, computer, home gateway, STB (set-top box)?
• Connected or browser-based user interfaces, the key to winning over consumers?
• What are the most likely development scenarios for the digital home, in terms of content and technical configuration?
• What are the central issues for the key market players: pay-TV providers, Internet giants, video game console makers, telcos, equipment manufacturers?
• What are the most promising business models?

> Database (Excel): Europe, the United States and Japan
   Connected device markets, 2009-2013:
   - TV display, cable STB, satellite STB, terrestrial STB, IPTV STB
   - DMA, DVD components, DVR, audio components, home consoles
   - Smartphones, other nomadic devices, computers
Zone examined    
Western Europe
USA
Japan    

Connected device markets, 2009-2013
TV Display (including cathode ray tubes, LCD flat screens, plasma screens, rear-projection and OLED screens)
Cable STB (set-top boxes)
Satellite STB
Terrestrial STB (Pay TV and Free To Air)
IPTV STB. We have factored in only those IPTV set-top boxes used to watch TV. In other words, we indicate the number of IPTV viewers and not the number of equipped households. This applies only to IPTV STBs.
Digital Media Adapters (DMA)    •    DVD components (Including DVD and Blu-ray player/recorders)
Digital Video Recorders (DVR)
Audio components (including compact stereos, home cinemas and full-size stereos)
Home video game consoles
Smartphones
Other nomadic devices (including portable MP3 and video players and handheld video game consoles)
Computers (including laptop and desktop computers)
Players examined in this report studies
Apple
Google
LG
Microsoft
Panasonic
Philips
Roku
Samsung
Sony
Vudu
Yahoo!

Digital Home players Case
4HomeMedia, end-to-end integrated solutions
Archos 5, multimedia touch-screen tablet
Awox
HbbTV, convergence through openness
Intel, the only player from the consumers electronics segment?
Neotion, convergent solutions
Netbox 8160, a standalone set-top box
Project Canvas, limits of a proprietary solution
Spawnlab, accessing your DVR from anywhere
Orange Tabbee, consumer-oriented tablet
Toshiba JournE Touch, still lacking in features
Transpond, widgets for unifying TV and the Internet
WizTiv, interfaces adapted to the devices
ZeeVee
Market estimates & forecasts - The following methodology was applied to each segment   

• Estimate of CE manufacturers' annual equipment sales to retailers, including the estimated number of annual sales that are first-time equipment sales and the number that are repeat sales.

• Estimate of the independent Internet connection rate by type of CE device.  

• Estimate of the number of units sold of a given type of device that are Internet-ready.

• Estimate of the average annual price of CE equipment.     

• Monetary value of Internet-ready devices sold, by country.     

• Change in each category of Internet-ready CE device's share of the total Internet-ready CE device market.

• Geographical breakdown of the Internet-ready CE device market by type of consumer electronics equipment.


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