Download Monitoring
Market & Data Reports - 15/03/2007
Web users' downloading behaviour and consumption patterns
In this report, based on a survey among Internauts on the use of file-sharing software, IDATE and Médiametri//NetRatings analyse common practices in legal and
illegal downloading of music, videos and games and, in particular, the peer-to-peer movement in France, the USA and the United Kingdom. Data-filled scenarios are presented to illustrate growth in the downloading market.
| Reference |
Language |
Support |
Nbr of page |
Price |
|
| M60306 |  | PDF | 127 |
1200 euros excl. VAT |  |
Additional copy at 300 euros excl. VAT Euros
For immediate access, please select "Online access" and choose payment via PayBox
1. Global analysis
Including a comparison of results from each country
1.1 Current state of downloading usage • Content downloading and digital distribution environment and usage • Development of legal music download offers on the internet • Deployment of downloadable video game rental and sale offers • Setting up a video download offer • Download usage, characteristics, budget and evolution 1.2 Close-up on the unauthorised P2P download phenomenon • P2P as a full-fledged means of acquiring digital content • A technology recognised as an economically viable distribution mode • Use of P2P software dominated by unauthorised downloads 1.3 Content download market estimates • Digitised distribution • Download market growth estimates: music, video, video games • Estimates of the P2P digital distribution market’s growth capacity 1.4 Growth scenarios up to 2010
2. Country-specific reports
For each country studied: France, the United States, the UK
2.1 Downloaders’ internet connection equipment • Broadband connection and access provider • Composition of flat rates 2.2 Downloaders’ digital entertainment budget • Budget breakdown: cinema, DVD purchase and rental, pay-TV, audio DVD purchases, video games 2.3 Downloading patterns • Type of downloads: legal for-pay, free legal, free unauthorised • Type of devices used • Content downloaded: music, software, video games, movies, DVD, TV programmes, cartoons… • The most popular services with web users • Budget allocated to downloading 2.4 Unauthorised P2P download practices • P2P downloading practices • Applications involved • Short-term evolution of unauthorised P2P downloading • Type and volume of downloaded content • Impact of P2P downloading on retail purchases • Conditions for switching to legal digital content purchases • Is there a psychological threshold for the price of a song, an album, a movie, a TV show, a TV cartoon, a music video… 2.5 P2P software and networks • P2P software penetration rates: - by country, among the downloader population - by application • Penetration rate of the leading P2P networks in broadband households, among the downloader population
|
• What percentage of households has switched to acquiring their content digitally? • What portion of their budget is devoted to acquiring digital content? • What are the different ways of acquiring content on the web? • Which legal services are the most popular with web users? • What volume of unauthorised downloads? • What use is made of Peer-to-Peer software and networks? • What type and volume of content is being downloaded in Peer-to-Peer mode? • How much is the digital content distribution market worth?
|
• Real time tracking: analysis of internet usage data, gathered in real time by the NetMeter application, based on MegaPanel: a sample group of over 100,000 internet households in the United States, 20,000 in France and 20,000 in the UK.
• Exclusive survey: online survey of 400 web users in each country, aimed at pinpointing users’ motives: web user profile, type of downloads performed, intentions to use P2P applications, type of devices used…
• Comparison of the survey results with sector-specific analyses from market specialists: internet, music, video, TV, video games, telecom…
• Market estimates and demand forecast, with comprehensive perspective supplied by IDATE’s databases and forecasting models. |
This report has four main objectives:
• First to gain a comprehensive view of the current state of digital entertainment, music, video and video game downloads on the internet, taking account of both legal and unauthorised downloads enabled by P2P software, with particular focus on usage in terms of what content is being downloaded and which applications are being used.
• Second, we will take a close-up look at the P2P phenomenon, allowing us to identify the most widely-used software and networks, and to understand why some are more popular than others. Beyond that, the goal will be to provide a detailed analysis of P2P usage: who is downloading what? How is the phenomenon evolving? What impact is it having on traditional markets? Is it possible to convert a portion of traffic to economically viable usage? How?
• The third goal is to provide a more general measurement of the extent to which web users are switching to digitised content. The approach here will be quantitative, translating observed usage into market potential and evolution over time.
• The fourth and final objective will be to establish growth scenarios up to 2010, to lay out the various development prospects for content distribution, taking account of the types of devices and the different media used. |
|
|