Market Reports
IDATE's market report programme for 2010 constitutes a natural extension of the work performed by our teams of analysts, as well as our ongoing investments in information and monitoring systems for player strategies and markets. More than just a catalogue of publications, this constitutes a concrete manifestation of our drive to create a unique tool geared towards understanding and monitoring the Telecom, Internet and Media sectors.
4 research formats designed to provide a comprehensive view on your market:
Market & Data Reports - market analysis (PDF report + Excel Database)
Innovation Reports - indepth analysis of key innovations
Watch Services - IDATE continuous services
Focus Notes - Hot topics
Search result(s) : 25/37
| TV 2.0 |
Innovation Reports |
10/01/2007 |
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Starting with a detailed look at the way that the online TV and video offer is developing, combined with an in-depth analysis of the tools and technologies paving the way for TV 2.0, this report will explore the strategies of the market’s players and the way that the “fundamentals” are evolving (advertising investment trends and any regulatory changes) in a bid to give their view on the conditions surrounding the emergence of TV 2.0 and to put forward a scenario which illustrates these. |
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The 10th edition of this report provides analysis of the overriding trends and chief developments in broadband markets around the globe. It examines the main forces driving the market’s growth and transformation – equipment momentum, technological advancements and increasing bitrates, expanding service offerings, growing competition, regulatory debates – and offers profiles of the globe’s leading broadband access providers (strategy, services, financial results).
The Atlas takes a look at underlying market trends and supplies volume forecasts up to 2011, by geographical zone and by type of access (ADSL, cable modem and others, including very high-speed broadband). From a geographical standpoint, the report delivers data and detailed estimates for the globe’s main regions (Europe, North America, Asia-Pacific), along with analyses of the largest national markets. |
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Spurred in large part by the growing ubiquity of broadband, innovation on the internet has never been healthier. The online giants (Google, Yahoo!, Microsoft, eBay…) naturally top the ranks for the most popular flagship services, and are developing aggregation strategies for new high-potential services (blogging, VoIP, video, mobile, etc.). Technological innovation (new products and services) is at the very heart of the internet giants’ strategies – all locked in a battle for audience, which has led to the launch of a host of new services, to increasingly broad (sometimes too broad!) diversification and to a very active partnership and acquisitions policy. |
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Faced with a slowing growth rate of ad revenue for the small screen and the rising popularity of off-the-grid viewing, TV channel operators are working to forge themselves a position on the web to take advantage of the huge increase in advertising investments in this medium. Capitalising on the strength of their media brands, broadcasters are offering new TV services online. This “new media” strategy, which is being deployed by TV channels across the board in North America and Europe, is forcing changes in media chronology, new business models and a change in the TV broadcaster and aggregator businesses – moving from the delivery of a push type TV service to the distribution of programmes in pull mode, while working to create a more personalised and interactive relationship with viewers. |
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Current trends in Web architecture provide the basis for Internet service players to leverage Internet infrastructure to deliver powerful new services. This report analyses traffic trends and the new challenges of video, APIs and Web 2.0 and reviews the datacentre strategies of Internet giants, their offerings now accessible to third parties. It examines how the evolving CDN and P2P markets are enabling new services for smaller Web players, and the initial telco reactions to traffic growth. |
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Casual gaming is triggering a revolution in the core video game industry, as well as in the sectors of edugaming, communications and the media. It offers new sources of revenue with a much larger gamer base than that of the hardcore gaming sector. IDATE estimates that by the end of 2008, the casual gaming sector – made up of content created by casual game companies and a part of traditional video game publisher’s catalogues – will be worth 9.2 billion euros, around one third of the entire industry’s sales. |
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At a time when the same content is available on a multitude of platforms, where players that once operated in very distinct areas now find themselves competing with one another more and more, and where “free” is becoming the dominant business model, this new IDATE market report provides an in-depth examination of the changes at work in the advertising market. |
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This report provides a figure-backed examination of the press’s migration to the Web, analyses the lessons learned so far and how the written press in Europe and the United States is adapting to the transition, and identifies the options available to print publications. |
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This report addresses the next major disruption for the Internet, coming from the potential connection of billions of machines (with M2M) and trillions of objects (with RFID and the Internet of things). It assesses the key technologies to accelerate such a development, the applications that are or will be the most relevant in a connected mode and the early positioning of the industry players on this promising market. |
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The various segments of the music market are evolving under the impact of the shift to digital formats. This study analyzes the various online music distribution models and the associated pricing and business models using case studies. It describes the evolution in the music industry, both upstream (creating and producing music) and downstream (distribution, tie-in merchandise, live performances), and establishes the conditions for a new economic equilibrium. Finally, a five-year market forecast is provided |
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This report provides analysis of the recent outstanding phenomena on the web, namely video sharing and social networks whose community aspects are spreading to most corners of the Internet, well beyond the confines of Web 2.0. It provides details on current usage levels, key Web 1.0 and 2.0 player strategies, pioneer initiatives to monetise the community and the development of a new paradigm, based on the social graph and interoperability tools, which will likely have an impact on Internet services across the board. |
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This report provides an overview of the geospatial internet market, commonly referred to as the geoweb. After providing a definition of the geoweb, along with an examination of its applications, the report delivers an in-depth analysis of the value chain for online mapping services. It describes the main applications emerging around the geoweb, and the strategies of the market players, both internet giants and more specialised niche players. And, finally, it examines the possible means of monetising these services and analyses the development outlook for the geoweb. |
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The objective on this report is to identify new mobile consumption patterns amongst early adopters, and to predict the degree to which these new behaviour patterns will spread to the mass market.
Based on a survey of young early adopters in Europe, this report examines the different communication methods being used, and the associated trade-offs, as well as the most popular types of application and pastimes. |
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The e-Commerce market is enjoying double-digit growth, sustained by the ever-growing number of Internet users, their increased familiarity with online shopping and by attractive offers. This report provides an in-depth examination of e-tailers’ business models, of the challenges and innovations in the e-Commerce sector, along with an analysis of opportunities for operators. |
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Online audio services are expected to achieve revenue of EUR2.1 billion in 2012 to account for 10% of the total audio services market. This study examines the various distribution modes, tools and technologies associated with Web radio. It reviews the strategies pursued by key players and also the dynamics of audience and advertising growth in the market. |
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For most traditional media companies, advertising alone is not enough to finance their online operations. They are having to contend with more competitors: pure players, content aggregators, other media UGC (User-Generated Content). CPM is lower: an online consumer generates five to 10 times less ad revenue than an offline consumer. E-commerce is thriving, and offering media sites a potential source of added income, particularly since they have been involved in sales activities offline for a long time (shopping channels, licensed products, co-branded and special editions). |
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After having met with mixed results, two-way satellite access has been enjoying a upswing in popularity over the past two years. This report examines recent developments in the United States, Asia and Europe, then analyses the issues involved in rolling out these services and assesses the opportunities tied to the deployment of fixed satellite access services in residential markets in Europe and North Africa.
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Centris' US Wireless Survey provides the opportunity to gain a detailed understanding of consumer preferences, at the household and individual levels, regarding next-generation voice, data, and video services (both currently and in the future). These preferences concern alternative modes of access, patterns of use, price responses and bill sizes, and service providers. The survey also enables the prediction of consumer behavior over time or as circumstances change. The survey is an essential strategic element for service providers, application and content providers, and equipment manufacturers because it takes into account the impact of various geo-demographic characteristics of consumers. Thus, it is possible to estimate and predict various metrics of consumer behavior for any consumer profile, i.e., the consumer's choices (of service use, providers, and wireless devices) and demographic characteristics. |
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This report provides a thorough analysis of the online advertising market that is currently changing shape – exploring the techniques being used and the main approaches being taken to advertising on the Web, along with an examination of the positioning of the top players, the central issues facing the sector and market forecasts up to 2012 by country and by ad format. |
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From a clear definition of the so called Internet of things, this report proposes an in depth analysis of a market in constant development even in a crisis context. It also analyses the current RFID technologies and market situation relying on the main players' involvement. Based on case studies and direct interviews, this report details the different vertical markets, crucial for the development of the RFID during the coming years. |
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The major question with eHealth potential is a matter of "when", not "if". From a clear definition of the segments of the eHealth market, this report proposes an in depth analysis of the market's structure in 7 countries and of forces that are driving its development. It analyses and forecasts the market opportunities and proposes a mapping of the main players' involvement and positionning in the value chain. |
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To gain key insights into the actual and prospective behavior of consumers of wireless services, Centris has developed an ongoing, flexible, and wide-ranging survey that is supported by many levels of qualitative and quantitative analysis. With its pioneering focus on individual consumers of communications services, the design of the Centris wireless survey is both innovative and strategic. This micro-level and comprehensive survey tracks and evaluates the decisions and preferences of households and individuals, offering the best opportunity to understand the all-important demand side of a rapidly developing - and converging - communications marketplace. Most importantly, this survey offers information on the entire wireless platform, (i.e., all forms of communication made possible by wireless devices or technologies), not just the use of cell phones for voice and a limited number of other communication services. |
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| e-Paper |
Innovation Reports |
15/10/2009 |
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The applications of e-paper cover a wide range of technologies and uses, some of which are already a reality. Through very precise analysis conducted worldwide, and based on an inventory of products and a large selection of case studies, this reports helps measure the stakes that e-paper represents for a number of sectors. |
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Mobile VoIP is often perceived as a threat by mobile network operators, eating into their voice revenues and reducing them to mere “dumb pipes”. It has also been perceived as “the next big thing” in the mobile market for a while now. This report will look at the myths and realities of mobile VoIP, the potential and threats of managed VoIP, and offer up mobile VoIP penetration forecasts. |
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